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Dungeon Settlers EA Roadmap: Updates 4–6 & V1.0 Plans

CanOpener's launch-day roadmap for Dungeon Settlers Early Access — Update 4 in Q4 2026, modding beta, Regions 3–4, new races, and the V1.0 estimate.

9/2/2026 Dungeon Settlers Wiki Last updated: 10/11/2026 5 min read

CanOpener published the official Early Access roadmap on launch day (September 4, 2026), hosted on the studio’s Notion (official roadmap page) alongside the announcement post. Everything below comes from that roadmap — it is the developer’s own plan, not speculation.

The headline estimates: Update 4 in Q4 2026, Updates 5 and 6 after that, and V1.0 estimated for Q3 2028 — consistent with the roughly two-year Early Access window CanOpener communicated before launch.

What’s coming in Update 4 (Q4 2026)?

The first post-launch update targets Q4 2026 and includes, per the roadmap:

  • Capture and domesticate animals (Gloth)
  • Training buildings and a compendium
  • QoL and balance improvements based on player feedback
  • New random events and decoration buildings
  • More sub skill trees for each equipment type
  • A trophy building for Abyss rewards
  • Improved idle behaviors, a combat log, and an expedition report

The party gathered at an event site in the dungeon, official press kit screenshot

What’s in Updates 5 and 6?

Update 5 is the modding milestone plus a region drop:

  • Modding support (beta) — the studio says comprehensive mod support will arrive “gradually step by step” through beta
  • Region 3: Penance Mine
  • Level cap raised to 7 with third-tier skills
  • A new race: Dwarf, plus a new Axe skill tree
  • Crafting improvements, new NPCs, new resources (Tin/Bronze/Iron/Gold), new research nodes, environment art

Update 6 follows the same pattern:

  • Region 4: Corrupted Chapel
  • Level cap raised to 9 with a new race and a new Dagger skill tree
  • New research nodes, a campaign scenario, special dungeons (found via portals), an achievement system, new weather, and various mental collapse states

When is V1.0, and what’s in it?

The roadmap estimates Q3 2028 for the full release, with:

  • Regions 5 and 6 and the final boss
  • New races and new skill types, including crossbow and a new magic type
  • Max level 12 with fourth-tier skills
  • Linux support

Known issues at launch

The roadmap is unusually candid about current problems. Highlights from the official known-issues list:

  • Optimization has “barely been done yet” — and on some computers the game crashes on entering; per the roadmap, some cases could be fixed by updating the graphics card driver
  • Hauling can stall: characters may stop hauling when a task is removed (picking up and dropping the item resumes it), and blocked storage access can cause pick-up/drop loops
  • Storage priority is not respected — items don’t move from lower- to higher-priority storage
  • Dungeon floors can be built on impassable tiles, which stay impassable afterward
  • An animation issue on the Exhausted → Deadly transition; units ignoring enemies in overlapping rooms; a wishlist button on the title screen; BGM not restarting after the end credits

Planned improvements

Alongside the known issues, the roadmap lists planned near-term fixes:

  • Retuning Region 2 – Floor 2 monsters so Carapace can be obtained there instead of Gloth-related materials
  • A pre-cast animation/delay for the Gloth summoning ability
  • Hauling weight threshold options — e.g. “do not haul items that are Heavy or above”
  • Preventing units from constructing buildings that trap them (until then: use the Emergency Escape skill)

Status update — October 11, 2026: the Gloth call animation and an auto-pickup weight limit shipped in v0.4.29; the Region 2 retune, the hauling-side weight threshold, and the trapped-builder fix remain queued (tracked on the known issues page).

Patch cadence

The roadmap gives dated content milestones, not a fixed patch cadence: Update 4 is pointed at Q4 2026, with the known-issues and planned-improvements lists as the studio’s current-fix queue. Feedback is part of the plan — the Update 4 QoL items are “based on player feedback.”

How this wiki tracks it

  • Guide pages will carry the gameVersion they were verified against, stamped as versions become visible in-game
  • Stale guides show a “possibly outdated” banner automatically
  • Big updates get their own articles under Updates

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