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Dungeon Settlers Materials Guide: Where to Farm Stone, Raw Hide & Clay

Where Dungeon Settlers materials come from — surface basics, the dungeon-only advanced tier, the post-Region-2 stone dungeon, and farming around depletion.

9/15/2026 v0.4.23 Beginner Dungeon Settlers Wiki Last updated: 9/15/2026 5 min read

FAQ

Where do I farm Stone in Dungeon Settlers?
Community-reported against the v0.4.23 build: after you clear the Festering Burrow (Region 2), a small farming dungeon unlocks that yields roughly 15 Stone per floor — up to 45 on good rolls, before chest bonuses. Its floors are tiny: one fight, one chest, then the portal. Before that unlock, Stone comes from ordinary dungeon floors and chest loot.
Where does Raw Hide come from?
Raw Hide is the harder of the two common bottleneck materials, per the same community reports. The time-efficient route is rerunning the Veil of Silence (Region 1) rather than full Region 2 clears — shorter runs, more hide per hour, and Region 1's floors are gentler on gear durability.
Can you gather advanced materials on the surface?
No. The official Early Access split is: the overworld provides basics (simple wood and rock), while food, treasure, and advanced crafting materials only come from the dungeon. Research books — the Research Station's currency — are hauled out of the Veil of Silence specifically.
Can you buy materials instead of farming them?
Partly, for the endgame tier: since v0.4.23, Soulstones are purchasable from the dungeon merchants in Regions 1 and 2 — 7 types each, one of each eligible type per merchant, provided you don't already own the corresponding Soulstone or Soul Trait. Gold for purchases comes largely from boss bounties and treasure.
Is the Infinite Abyss a good farming route?
Not yet. Community documentation reports its treasure loot is placeholder and its monsters lack dedicated drop tables in v0.4.23 — treat it as a challenge mode. The official Update 4 roadmap entry includes a trophy building for Abyss rewards, which is the signal real farming value may arrive there.

Every gear tier in Dungeon Settlers eventually runs into the same wall: the settlement can’t make the material you need next. This page maps where each Early Access material actually comes from — the official surface/dungeon split first, then the community-documented farming routes that fill the gaps.

What comes from the surface, and what has to come from the dungeon?

The official split is blunt: the overworld hands you simple wood and rock — enough to keep settlers housed and fed — while food, treasure, and advanced crafting materials only come from the dungeon. That asymmetry is the engine of the whole loop: the surface keeps the colony alive, the underground is why you risk settlers you spent gold recruiting (recruiting guide).

One material category doesn’t show up in that split but matters just as much: research books. Community documentation has the Research Station’s book currency hauled out of the Veil of Silence specifically — Region 1 is not just a combat tutorial, it’s the research farm (how research works).

The settlement camp at night — a gathering quest for twisted wood active while settlers sleep, official Steam screenshot

Where does each material come from?

MaterialSourceNotes
Simple wood / rockSurface gatheringThe official basics — always available, never the bottleneck
Wild Long Grass → TextilesRegion 1 gatheringThe Basic Workstation’s starter chain: Cloth Armor and Wood Arrows (crafting guide)
Research booksRegion 1 runsThe Research Station’s currency (research guide)
Raw HideRegion 1 rerunsCommunity-reported: rerunning the Veil of Silence beats full Region 2 clears for time efficiency
ClayRegion 2Community-reported specialization: the Festering Burrow is where clay comes from
Stone (bulk)Stone dungeonCommunity-reported: unlocks after clearing Region 2 — tiny floors, ~15 Stone each, up to 45 before chest bonuses
Bone / CarapaceMonster dropsThe tier boss prep is built around; the official known-improvements list plans a Region 2 floor-2 retune so Carapace is obtainable there
Region metalRegion 2 recipesUnlocked after region-1 recipes; the tier that makes Region 2 survivable
Lesser mana stonesDungeon economyBuy prayer blessings before named fights — Least up to Plentiful tiers (leveling guide)
SoulstonesDungeon merchantsOfficial v0.4.23 restoration: purchasable in Regions 1 and 2, 7 types per merchant, with ownership conditions

The Basic Workstation's production queue turning gathered materials into cloth gear and arrows, official Steam screenshot

How do you farm Stone efficiently?

Before Region 2 is cleared, Stone drips: ordinary floor nodes, chests, and whatever the floor-5 bosses leave behind. The community-reported step change is the stone dungeon that unlocks after the Festering Burrow’s floor-5 boss goes down:

  • Tiny floors — one fight, one chest, then the portal
  • Roughly 15 Stone per floor, spiking to as many as 45 on good rolls
  • Chest bonus days can push a run higher still

That unlock is one more reason the Chain Knight Sentinel fight is worth preparing for properly rather than banging your head against it (Festering Burrow guide).

Where does Raw Hide come from?

Raw Hide is the material community runners single out as the annoying one. The reported answer is counterintuitive: don’t chase it deeper — rerun the forest. Full Region 2 clears take longer, wear more gear durability, and expose a four-to-eight-member expedition to the Burrow’s elite fights; Region 1 reruns convert time into hide at a better rate, with research books and food as by-catch.

The catch is depletion: rerunning the same floors strips them. Rotate which floors of the Veil you clear between stone-dungeon runs rather than hammering one corridor.

Can you just buy materials?

For the endgame tier, yes — since v0.4.23, Soulstones can be purchased from the dungeon merchants in Regions 1 and 2. Both merchants sell the same 7 types, one of each eligible type each, and the purchase conditions are specific: you must not currently own the corresponding Soulstone or Soul Trait (a lost, repurchased Soulstone becomes buyable again once conditions are met).

The gold for that commerce comes from the same place as everything else — boss bounties and dungeon treasure — which is the loop closing on itself: farm the dungeon to buy from the dungeon.

How does depletion cap your farming?

Every farming route on this page shares one throttle: floors deplete as you clear them, and heavily depleted floors pay out significantly less — including lower boss and elite spawn rates, per community guides (depletion explained). The practical rule is rotation: vary floors, vary regions, and let stripped corridors recover while you push somewhere else.

And one route to explicitly cross off for now: the Infinite Abyss is a challenge mode, not a farm — its loot is placeholder until Update 4’s trophy building lands.

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