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Dungeon Settlers Race Tier List: Human, Lizardman, Elf & Lycan

A week-one Dungeon Settlers race tier list — Human, Lizardman, and Elf ranked on aptitudes, diets, and availability, plus Lycan's current status.

9/11/2026 v0.4.19 Beginner Dungeon Settlers Wiki Last updated: 9/11/2026 4 min read

FAQ

What is the best race in Dungeon Settlers?
There is no single best — but week-one community consensus puts Lizardmen (best guards: shield, greatsword, and blunt aptitudes, plus mining and taming) and Humans (omnivore, XP bonus, sword/fire aptitudes, hireable from the start) at the top. Elves are the best researchers and archers once clan rank 2 unlocks them.
Can you recruit Lycans in Early Access?
Unclear. Community data-mining reports zero Lycan weight in the v0.4.19 recruit market, but the official v0.4.12 patch note refers to 'newly recruited Lycans' — the two sources conflict. CanOpener's official description positions Lycans as night-strengthened physical damage dealers with bows and spears; treat their availability as unconfirmed until verified in-game.
Do races have different diets?
Yes. The official Consume Policy screen lets you allow or ban foods per settler, and community documentation maps the penalties: Elves take Carnal Guilt (Mood −2) from meat, Lizardmen take Plant Rage (Mood −2) from vegetables, and Humans eat everything but suffer Growth Fatigue if their XP bar sits maxed.

Three races are hireable in the week-one Early Access build — Human, Lizardman, and Elf — with Lycan officially described but not yet in the recruit market, and Dwarf confirmed for Update 5 by the official roadmap. This tier list ranks the three you can actually hire today.

S Tier — Lizardman & Human

Lizardman — the guard your party wants

  • Aptitudes: shield, greatsword, and blunt weapon trees; mining and taming bonuses
  • The role: “Excellent guards,” per community documentation — the shield tree that makes permadeath survivable is their natural home
  • The tax: weak research and cooking, and vegetables trigger Plant Rage (Mood −2) — a meat-kitchen race
  • Availability: hireable from the start, market weight ~35

Human — the flexible backbone

  • Aptitudes: sword and fire trees; woodcutting, building, and cooking bonuses; a small fire affinity makes them the natural pyromancer
  • The edge: an XP bonus on a race that eats anything — omnivore means no kitchen split
  • The tax: Growth Fatigue (Mood −2) while the XP bar sits at maximum — level them instead of parking them (leveling guide)
  • Availability: hireable from the start, market weight 100 — most of the market, every game

A Tier — Elf

  • Aptitudes: bow, nature, and water trees; research and farming bonuses — the best researchers in the game (why that matters), and greatsword aptitude is negative — don’t force it
  • The gate: Elves appear in the recruit market only from clan rank 2 (~16% of the rank-2 pool, per community data) — you’ll run Humans and Lizardmen first
  • The tax: Carnal Guilt (Mood −2) from carnivore food — a vegetarian line in the kitchen, and weaker woodcutting
  • Verdict: A tier purely on availability; in the lab and on the backline they compete with S

The Consume Policy screen with per-settler food allow and ban settings, official press kit screenshot

Not yet on the board — Lycan

CanOpener’s official description: wolf-inspired Beastfolk, “weaker during the daytime but stronger at night,” intended as physical damage dealers with strong Agility and Perception — effective with bows and spears. Patch v0.4.12 adjusted their profile data so facial decals match portraits.

But community data-mining of the market’s race weights puts Lycans at zero in build v0.4.19 — even though the v0.4.12 patch note’s “newly recruited Lycans” wording implies recruitment exists. The evidence genuinely conflicts; the Lycan race guide tracks it, and this list updates the moment Lycans verifiably surface — expect an archery-focused contender when they do.

Coming later — Dwarf and beyond

The official roadmap names the Dwarf race for Update 5 (with a new Axe skill tree), and community data-mining has surfaced unused race names (White Demon, Tal) with zero market weight — far-future candidates at best.

How races fit the rest of the plan

  • Race determines your party comp and your kitchen — mixed rosters need two cooking lines (mood & food)
  • Aptitudes steer the weapon tier list — a −2 fire Lizardman should not be your pyromancer
  • Market weights, clan ranks, and inspection all live in the recruiting guide

Where to go next

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