Dungeon Settlers Known Issues & Fixes: Early Access Troubleshooting
The known issues CanOpener has flagged in Dungeon Settlers Early Access — launch crashes, hauling stalls, storage priority — plus the fixes already shipped.
FAQ
Why does Dungeon Settlers crash when I launch it?
My settler stopped hauling. How do I fix it?
Have any known issues been fixed already?
Dungeon Settlers’ launch-day roadmap is unusually candid: alongside the content plan, CanOpener published a list of known issues and planned improvements. This page tracks them — what’s broken, what you can do about it, and what has already been fixed by [patches v0.4.12, v0.4.17, and v0.4.19.
What’s the most urgent issue at launch?
Crashes on entering the game. The roadmap states that on some computers the game crashes on entering, and that some cases could be fixed by updating the graphics card driver. That is the first thing to try.
The same list is blunt about the broader state: optimization has “barely been done yet” — performance work is expected across the Early Access window.
Which gameplay issues are on the official list?
From the roadmap’s known-issues list:
- Hauling can stall — characters may stop hauling when a task is removed; picking the item up and dropping it resumes it. Blocked storage access can also cause pick-up/drop loops
- Storage priority is not respected — items don’t move from lower- to higher-priority storage
- Dungeon floors can be built on impassable tiles, which stay impassable afterward
- An animation issue on the Exhausted → Deadly transition
- Units ignoring enemies in overlapping rooms
BGM not restarting after the end credits— fixed in v0.4.17 (September 6)- A wishlist button on the title screen — removed in v0.4.12
CanOpener’s September 6 “Your Feedback in Action” post also fixed a cluster of smaller launch-week annoyances across v0.4.17 and v0.4.19: NPCs no longer turn hostile when they dodge an attack, overlapping confirmation pop-ups no longer swallow Confirm clicks, Healing Touch no longer overrides First Aid on a downed ally, and the repeated tutorial notification interval was stretched from 18 to 24 seconds.
What improvements are already planned?
The roadmap’s near-term queue:
- Retuning Region 2 – Floor 2 monsters so Carapace can be obtained there instead of Gloth-related materials
- A pre-cast animation/delay for the Gloth summoning ability — not shipped; however, the summon threat itself was reduced in v0.4.19, which capped Gloth summons at three uses (down from unlimited) and made Gloths step to an empty tile after charging
- Hauling weight threshold options — e.g. “do not haul items that are Heavy or above”
- Preventing units from constructing buildings that trap them — until then, the roadmap points to the Emergency Escape skill as the escape route
Beyond the roadmap, the same September 6 post lists five more items being prepared “ASAP”: expanding the level-up lock option to all difficulties (see the difficulty guide), granting vision of attacking enemies outside the party’s sight, reducing forced Stamina rests, taming combat detours in narrow passages, and fixing movement blocked by monster-reserved tiles.
How do I report a new bug?
CanOpener collects bug reports on the official Discord (linked from the Steam page); the supporters-program playtests ran on the same channel. The known-issues list in the roadmap is updated by the studio as things get fixed.
What to read next
- EA Roadmap: Updates 4–6 & V1.0 Plans — the full official plan, including this list at the source
- Update v0.4.12 Patch Notes — the first post-launch patch
- Beginner’s Guide: Your First Days — if you’re starting out despite the rough edges
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